
About Mimmo Engine
A visual novel editor built by an independent developer in Italy, for everyone who wants to make games without writing code.
The mission
Most visual novel tools force people to choose between writing scripts in a programming language or accepting limited templates. That gap leaves out a lot of talented storytellers, artists and 3D creators who would happily make a visual novel if the editor didn't require learning to code first.
Mimmo Engine closes that gap. Every feature works visually, with a manual workflow. AI is there if you want it, but never required. The result is a tool where the editor stays out of your way and lets you focus on the story.
The founder
Alan Ferraioli is an independent developer and 3D artist based in Italy. He started building Mimmo Engine after years of seeing fellow creators give up on visual novel projects because the existing tools required programming.
The philosophy is simple: usability first, creative workflows second, technology last. Every design choice is measured against whether it helps a non-programmer ship a complete visual novel, or whether it gets in the way.
Mimmo Engine is being developed without external outsourcing, ensuring full control over each phase of production and direct accountability to the people who use it.
Find Alan on Instagram (@m.mimmo3d).
Why this matters now
Visual novels are a quietly thriving genre. Indie studios make a living from them. Storytellers experiment with branching narratives in ways traditional film and prose cannot. AI is changing what one person can build alone.
Mimmo Engine combines all three: the visual editor, the AI assistance (optional, on-device available), and the marketplace integration to publish what you make. It is the editor we wish existed.
Start creating today
Mimmo Engine and Mimmo Player are a free download for everyone, with every AI feature unlocked. Premium is optional and unlocks .mimdisk export and Store publishing for €19/month, cancel anytime.
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